Archive for the ‘ iPhone ’ Category
I had a lot of problems getting image processing to work properly on the iPhone. This isn’t so much because the image processing I was doing was very tricky; it was more because of some apparent quirks in how the iPhone works its image orientation. Basically it seems that if you take a photo in portrait [ READ MORE ]
I’ve been working on an iphone app called Twitmo which lets you take a bog-standard iPhone photo, and turns it into something a bit more interesting. You can then write a tweet by tapping on the image, and send the whole thing off to Twitter. Well, to Twitpic actually, but it’s effectively the same thing. The [ READ MORE ]
ok so I’ve renamed Flomo to Phlomo (there’s a toy company in the states called Flomo) and I’ve submitted the app to Apple. Fingers crossed. The whole testing and submission procedure was a bit of a pain. But now I’ve done it, it doesn’t seem too bad. I can’t think why the app might not be [ READ MORE ]
A few weeks ago I decided to start playing around with iPhone app development. It would, I thought, be a relatively straightforward thing. Even small children could do it. But what to choose as a test project? Perhaps something stupid that made some kind of farty noise each time you shook your iPhone? Nah… build something [ READ MORE ]
iPhone development isn’t really all that much fun, but the end results can be very cool. Dave Mark and Jeff LaMarche have written a really nice introduction which makes the whole process seem just about manageable. Almost cool and quirky even. Importantly, it successfully captures the key to the iPhone’s success as a development platform: anyone [ READ MORE ]
Am I totally brain-dead? Or am I just getting old and no longer able to cope with technology? Probably both. Whatever the answers, these questions popped into my addled mind this morning after I’d excitedly updated my iPhone’s software from 2.1 to 2.2. “Excited” is perhaps too strong a word, but I was hoping for some [ READ MORE ]